
Play it today: http://itunes.apple.com/us/app/zombie-lane/id444441750?mt=8
TechSoup talks about digital games, users as innovators, social media & experimental games.
IGDA Finland chapter will organize "Startup stories" presentation session on Tuesday 8th June at 5PM (GMT +3). Check out the live stream at Igda.fi web site. The recording will also be available through the site later on.
e game (virtual items, clothes etc.). In Christmas and New Year, 53% of the revenue came from company generated content and 47% from user generated content. Issues adding stickiness: loyalty features, support features, blogs, fan Pages at Facebook etc.
GAME Developer Fund is a $10 million fund that will help promising Flash and social game developers support their games through sponsorship, licensing and publishing deals.
1. Nexus One
resentations at E3 and GDC for years already. Again he presented some current SNS trends from Japan. This time there were nothing really shocking or surprising. Instead many examples were pretty typical SNSs. Also brands were not as much in the limelight than some years back. I think Disney was the only branded game in the selection. Other than that many themes and the game play was very well in line with what we have here in Europe or US.
s. Most popular applications implement OpenSocial. In Japan Mixi, DeNa and Gree have many times more users than Facebook and better ARPU.
of time when then move from cloning to inventing something new. Last but not least James Gwertzman's nine points how to start a gaming business in China (in a nutshell). His slides.
) didn't have enough time to do it last year ;) But I can assure you that it will most definitely happen this year!


solutions and easier business opportunities for SMEs and other independent developers will make an impact to the industry. I also believe that indie games will have a greater impact to mainstream games by adding richer variations than before. Thanks to new options for self-publishing and business opportunities for indie developers the attitude towards taking risks and opportunities to put out indie games will become easier. The key here is storage and sharing / distribution.
Hollywood studios regarding 3D technology and when the movie industry is pro-3D, so will be games. Hilarious 3D movies and Virtual boy 3D were niches at their times in the 1990s. Now with bigger muscles (=bigger players) things will start to happen. Amongst others Nvidia is promoting 3D gaming. I think 3D will not add valuable experience for all games but it should be easily foreseen how 3D could add value for example to FPSs or adventure games. Still there are few hardware issues to be enhanced but we are getting there.
IGDA Finland season 09-10 will start officially next Tuesday. We have really superb season coming up. We'll start with Everyplay session on September the 8th. Everyplay is a social games startup. Currently they are developing Kamu World for social networking sites (Facebook at first). It is a new virtual hangout featuring playful Kamus. Check it out! Early version of it is already online and Finnish speaking readers might also like to check out newest Pelaaja magazine. September issue focuses on Finnish game development scene and there is a couple of words about Everyplay and the future of gaming as well. All in all IGDA is a perfect context to catch up what's the latest with Finnish game developers and well as to network with all the bright minds. More information about the event from Igda Finland site. IGDA will also organize Presentations series. The first session will be in October and focus on Global Game Jam. Finland will get our own Game Jam next January! More information available in October at Igda.fi.
Four sunny summer days were well spent indoors at Assembly09. I was promoting a game concept & prototyping competition, meeting friends and following compos. There was high number of fast and extreme music entries, some nice fast graphics entries and - as expected - some amazing entries to 64 and demo compos. Some of my favorites (any category) were Proof of Concept, Frameranger and irrelephant. Check out all Assembly Compo entries from Assembly TV.
the youngest participants which were not much more than 10 year olds. It was also nice to see some people staying overnight with their small babies. That was kinda cool - Go Next Gen!
through a set of really funny and cool indie games. My favorite was the "get that f**ing raccoon out of the gears!" game (EnviroBear), turning levels thingie (Punishment) and Cactus stuff (Psychosomnium) of course. If not groundbreaking new ideas, at least we got good laugh by watching Petri playing.
Additionally: I am currently living in Denmark where the economical recession is really doing lots of damage. Already at least three very relevant and interesting game companies have had to close their doors due to lack of funding. That’s how it goes – no money – no games I am afraid.
There is something positive though. Limbo project (PlayDead) just got relatively nice funding of 11 million Danish kronas (~1,5 million €). Limbo got funds from Danish CAT Science by RUC, FAHU and Vækstfonden. I get to know Limbo more than a year ago through Nordic Game Program where I am at the Expert group evaluating the applications. Limbo charmed us too but whereas Nordic Game funds are good incentive for the developers it is (naturally) remarkably smaller than VC funds. And without these bigger funds development of a project like Limbo would be so much harder and slower.
But what’s so special about Limbo? First of all it is very much designer / artist driven project. When you look at game video or screen shots it is clear that the visual style is one of the key drivers of the game development. GameDaily wrote an article from IGF09 (btw: Blueberry Garden won – congrats!) where they described the style as “Scandinavian” referring (also) to developers like Petri Purho (Crayon Physic Deluxe), cactus and Niflas (Knytt). Could Limbo’s style be similarly Scandinavian? On the other hand it is a bit Japanese and has certain Ico-feel (black-white, blurred edges, hazyness). Also Samorost comes to my mind for some reason. The story is quite unique (Scandinavian? Remember The Brothers Lionheart / Bröderna Lejonhjärta? – Limbo is about a boy who is looking after his dead little sister in Limbo – mythical space in between heaven and hell.