After long & relaxing holiday I am currently focusing on innovation methods and pondering what values people get from playing games [Easy to play, social interaction, excitement, fun, entertainment, relieve boredom, gaining something, reputation, bonuses, branding], what are the motivational and risk factors in games and what type of horizontal innovations [Everyday life >> leisure >> games >> wellbeing] could be developed. I will share my thought of that a bit later.
This time I wanted to put forward YoYo Games which is somewhat related to GreatGamesExperiment and Kongregate. Lessons learned? This is clearly a trend and it surely is evolving (which make it interesting to follow). It remains to be seeing how different user generated games (portals) are from mainstream publications/concepts and will truly innovative concepts/games be posted to such portals. In the music industry (e.g. MySpace) it works well but games industry has totally different operational logic. Anyhow it is nice to see the trend of user generated games (incl. MyGame.com, Pictogame.com & related) growing!
Showing posts with label ictogame. Show all posts
Showing posts with label ictogame. Show all posts
Friday, July 20, 2007
Subscribe to:
Posts (Atom)

