Showing posts with label media education. Show all posts
Showing posts with label media education. Show all posts

Friday, November 21, 2008

Technologizing youth and Finnish game market in a nutshell

I visited National Board of Education a week ago and got to know KenGuru site which tries to offer a one-stop-shop for teachers on topics related to digital media (e.g. media use, education and learning). Even if the site is not 100% 2.0 (or actually quite far from it) I like the idea and found some very relevant content for teachers who practically do not have enough time or personal interest to get in depth with all the web services, interaction methods or keywords which are everyday to their students. Of course visual presentation would be even better. The event was targeted to teachers. I talked about the media use in general and about different roles youngsters take in virtual communities and interactive services. The presentation was partly based on a report I together with The Finnish Society on Media Education did a couple of weeks ago for the Ministry of Transport and Communications Finland. The goal of the report is to give the basics to educators, parents, politics etc. in a nutshell. The focus of that report is digital media and the age group is under 18 year olds. I can provide a summary in English if you like.

I also visited one event where I learned that there is something like 30 - 40 000 WoW players in Finland (~10 million worldwide). WoW is The mainstream of MMOGs and almost every other is playing WoW but still 40 000 is quite a bit in a country of 5 million inhabitants. Other interesting numbers from Figma (Finnish Games and Multimedia Association) were e.g. that 67% of Finnish gamers play online and 31% of parents play with their children. Even though that is quite low number I was actually surprised how high it is. According to Figma figures 36% of 16-29 year olds play digital games. When we (research group) conducted a survey through Taloustutkimus (market research web panel) in 2006 (N was almost 1500) 20% of girls and ~70% of boys in the age group of 13-18 year olds, played games daily or almost daily. Naturally when the age is closer to 30 children, work, hobbies and other activities consume bigger and bigger part of the spare time. What I found interesting is that still people highlight how the average player in Finland is 37-or-so years old male but when looking at gaming from hobby perspective the youngsters rule. Who cares about Minesweeper or Solitaire! Lately educators have gotten interested in games or game-like solutions in education. When there is interest there most likely will (soon) be solutions. That is super! It will be interesting to see how different schools start to utilize games or game-like processes in learning. Ludocraft from Oulu has been developing Novicraft solution. Naturally the other way to go is to utilize existing leisure games or other playful and easy to use online tools.

Wednesday, December 19, 2007

IMGA 2007 awards

IMGA 2007 Nominees has been published. It's good to see positive (graphically, technically, conceptually) improvement in mobile games. Mobile games might not yet be on the same level as for example Silent Hill Origins for PSP which was what I did last weekend. Finns can read my review from Tilt.tv and others should just try it out - it is scary ;) Anyhow, it is excellent to see how mobile phone has more and more efficiently been utilized as a gaming platform.

It is also good to see an "edugame" Doggy Spanish by Come2us on the list.



That game reminded me of Vilja Helkiö's diploma work Katakana Challenge at Helsinki University of Art and Design. Katakana Challenge is a funny game to teach Japanese Katakana words.

Edugames of some sort were weird-marginal-odd sort-of-games for a long time. At first they were about mixing 60% of this (information) and 40% of that (fun) or adding some humorous twist to education. Nope, that did not worked too well. Luckily current edugames (if I can call them that?) are more about putting information into playful (fun, "gamish") frames. It works nicely as you can see from Doggy Spanish or Katakana Challenge. These types of games might be reality in some sort of education already after a couple of years!

Tuesday, November 27, 2007

Media, education and mumbo jumbo...

Ministry of Education (MinEdu) funds research on children and media (education). For example MediaMuffinssi program has been started with the aid of MinEdu's contribution. Mediamuffinssi is publishing books and other material for parents and children as well as organizing e.g. Pelixi-competition for children and youth to encourage them to make their own games. Anyhow. One of the most recent outcome of the intiative is "Media effects on minors - review of international research and practices of media education and regulation" report (in Finnish only) published today.

It is good that we have some level of discussion around the topic. It is just so sad to notice how far the officers of MinEdu and some researchers really are from the real world. The suggestions are good ones alright but many of them have already been realized! How can you make suggestions when you apparently do now know what is out there already? To put it another way: If the suggestions are not topical anymore - what is the value of the report?

The suggestions:
1. More funding for national research projects (media education, media psychology)
2. Media culture center should be founded (btw. this was suggested already a few years back in another report by MinEdu)
3. Media education for schools (yes -- good -- by whom, when...)
4. Accessible media education (in relation to this: they are suggesting to fund games which are suitable for children to put it short. Guess what? We already have that by Nordic Game Program).
5. Coherent and media neutral legislation
6. Materials for teaching, intervention and precaution
7. Support for parents
8. Virtual (online) youth and mental health work
9. Structural progress to improve wellbeing

The suggestions are nothing new. Certainly there are always more things to be done. I agree but please! For me the event (room full of middle aged women, not a single soul with insiders with of teenagers' online existence) only emphasizes the chasm between "adults" and "youth" and/or "resolutions" and "reality". At such events, meaningless "wisdom" is been spead to the ignorant listeners.

Instead they room full of people should discuss what is currently happening at the online communities from the viewpoint of media education or child welfare or ask from the youngsters. But no -they go around and around the same topic over and again. Elämä on parasta huumetta ry, Pelastaa Lapset, Mannerheimin lastensuojeluliitto and youth workers from 30 biggest towns in Finland have started their online services (SNS) years ago -- in 2002-2005. That must be news for the writers of the report. But is is just sad - just sad.