Another ground for social gaming is of course the Internet. World of Warcraft is THE MMOG at the moment with its overwhelming number of registered users: 7,5 Million. While the yesterday's superheroes: South Korean games (Kartrider, Lineage II) attract 1-3 million users, UK-based company Galaxylife surprised me with their claim to shake the current conventions.
According to The Argus: "The game, also called Galaxylife, is part of a new generation of social or "community" games which focus on interaction and personal expression. Galaxylife allows people to play each other on any device - PC, laptop, Apple, mobile phones, Smartphone and PDAs. The game is free to download and free to play. Galaxylife will make money by selling virtual goods."
What I found especially interesting was that their CEO Tim Greenhalgh estimates sales could hit £11 million within two years - with net profits touching £7 million. That is a strong claim especially when the competition is really tight and Galaxylife Ltd is just about to launch Galaxylife MMOG at the end of January 2007.
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