Tuesday, February 07, 2006

Experimental gaming

I have always been into weird Japanese games (Vib Ribbon, Mosquito, Katamari Damacy...).
Now there is finally happening something also outside the console world.

PC-developers have created various computer vision solutions like the MBM project and Perttu Hämäläinen (animaatiokone.net) but otherwise (outside Japan) experimentations seen to happen in academic settings.

A few picks:

really innovative, stylish (kinda iPod I think), funny and simple realization of the idea. Supports the current must-have idea of "users as innovators".

>> http://tiletoy.org/media/videos/word.mov

Another somewhat interesting site is
>> http://www.experimentalgameplay.com/

Also: http://egl.gatech.edu/ does academic experimentations.

The Center for Research in Computing and the Arts (CRCA) is an Organized Research Unit of the University of California
>> http://crca.ucsd.edu/sheldon/expgamelab/

And certainly indie games have (at least in principle) possibilities to experiment without financial limitations.

Golden oldies (bits and pieces of the posts Pivot misplaced)

At the times Pivot was working alright I put a few posts online. Luckily Tuija Aalto had commented on a few of them. I talked about the development of gaming into more social, mobile and multimodal experience.

"We see that the development of gaming industry has made it possible to open up new markets for novel types of digital games. EyeToy and dance pads are just some examples of current tools for physical gaming. But already now it has been clear that new interfaces and novel type of gameplay has interested wide age groups and one long-awaited group: girls. This means that digital games are no more just following the 80s style of gameplay but integrating also into other types of applications areas: communication, education, information, sharing and exercise into games. Instead of girly "girl games" this can really be a way to "double the digital games market".

>> Exergame-project.

Also I wrote about communities.

"The word social is often used as a synonym for community. I would like to challenge you to think: What are the key building blocks of a community? How online communities differ from mobile communities? How often physically and electronically mediated communities interlink? Is that related to a target group?

One thing is for sure: different devices have different meanings to the consumers. Even if one uses a mobile phone to get to the Internet, one would probably not use exactly same services than on PC / Internet. That is because different devices have different use and people use them according to their significance and convenience to a purpose."

>> A presentation about mobile communities.


New tunes for the year 2006 are provided by Mr FastFinger developed by Mika Tyyskä.

As you all -- of course -- know Finland (or actually city of Oulu) is the birthplace of "Air Guitar World Championships". Mika Tyyskä's GuitarShredShow(.com) is an excellent addition to exploding trend of air/virtual guitar sliding. See: guitarshredshow.com -

The way of the exploding solo!

Agile in a nutshell

In 2005 I wrote a few lines about "agile-related" work done at the VTT. This is just a short summary of my posts:

1) Agile prototyping method (Mobile-D)
Mobile-D is an agile approach for mobile application development which has been developed in co-operation with three mobile software companies. Mobile-D is based on Extreme Programming (practices), Crystal Methodologies (scalability) and Rational Unified Process (coverage). The idea of "agile" is to speed up the prototyping process and eventually make more prototypes in able to get more indepth data from the potential users.

2) Agia research prototype
Developed by VTT, Agia is a fully-functioning research prototype of an easy-to-use graphical user interface builder (code generator). View groups combined with Agia's delegation mechanism provide the developer with an intuitive and flexible way of constructing structural GUI that reflects the different states of the application.

3) Scrum
Scrum is an agile, lightweight process that can be used to manage and control software and product development using iterative, incremental practices. Wrapping existing engineering practices, including Extreme Programming and RUP, Scrum generates the benefits of agile development with the advantages of a simple implementation.

Sorry Pivotlog.net...

I am switching from Pivot to Blogspot due to continual problems with the Pivot. The Pivot interface was alright, I even made very nice skin to my blog but I think the Pivot system is not there yet... So here I am: Souplala2.0 @ the blogspot.