I just came from Perttu Hämäläinen's defence of a doctoral thesis. His thesis "Novel Applications of real-time audiovisual signal processing technology for art and sports education and entertainment" describes his innovative and inspiring works from the viewpoint of UCD (HCI). Opponents Prof. Aaron Bobick (GeorgiaTech) and PhD Tony Manninen (Oulu University) chivvied the debater for a couple of hours. At the end they stated that the work Perttu has done is more significant that he (debater) understands -- and I definitely agree! There are so many anecdotal notions (as Perttu calls them) and observations to learn from. I suggest everyone dealing with novel HCI technologies and spatial/haptic interface designers to read his papers/thesis. Also do check out his HCI experiments from: KickAssKungFu, QuiQui and Animaatiokone.
Friday is just a perfect day to chill and relax. For Finnish speaking readers, I suggest to check out Herkkusia.tv (7th episode). At least I laughed my head off while watching (Seppo was hilarious!)! For those more in the mood of meditation and stocktaking, check Did You Know? clip from YouTube.Friday, March 30, 2007
Tuesday, March 27, 2007
Management consultant goes Blarp
Trainers' House seem to have understood and adopted the weighty message delivered by Xerox and Forrester. Millenials have already take in operations model from online (game) communities. They want to have fun, do things proactively, fast and/or with the aid of their peers. Blarp seems to be a gamelike solution to fortify people's motivation and ability to digest new information.
Blarp very much links with the ideas related to serious games. Exergame developers talk about 'stealth exercise'. That way Blarp would be conceived as stealth learning.
Let's see what Urban Dictionary says about Blarp:
"The blarp is the act of deficating in a bathtub. Before returning the key to his ex-girlfriend's house, Mike got revenge with a blarp in every bathroom."
"A word some old friends use to use during odd silence. From the movie "Lost in Space" a little creature later in the movie makes the noise. *odd silence* "Blarrrrp!"
"The difference between soy sauce, and the sauce that has yet to be soyed. Does this sauce contain blarp?"
Monday, March 26, 2007
Consumer goes digital
I would like to question the results as today people are multitaskers. Many youngster watch tv at the same time they surf the Internet or play web games on their laptops. Also I would quess music phones (where you can download songs) and iPods/MP3 players have already gobbled up part of radio's share. I am sure the results would be different if the survey would be addressed to e.g. 15- 25 year olds. The media scene is way more interactive, spontaneous or reactive than before.
Related to digitalizing youth, did you know that Microsoft has hired Gaming Specialists to highlight the insights of gamers and gaming? There is one specialist in every Nordic country. In Finland Mr. Jarno Kallunki is the fortuitous one. I met him this morning at the tv channel MTV3's Morning Show. I am sure he will be an excellent "role model" for kids and a great link between a multinational cooperation and the gaming scene. But the big challenge is to find ways to communicate the big picture of digital gaming/consumerism to the general audience. Gaming is nothing but violence and waste of time for many. Jarno will be working as a specialist for 6 months (5 months remaining). Let's see how he (or Microsoft) is able to turn upside down the public image of gaming ;)
Wednesday, March 14, 2007
Some notes from GDC07



Mr. Harrison was delivering more solid vision to the audience. PS3 is "all you need" hightech entertainment package in a shiny cover (Finns can check out my views on PS3 from Verkossa.com). It is about to challenge PC/online world and services such as Second Life and alike with their "Home" service. Even though they definitely have huge challenges with the PS3 Home, I truly adore their way of looking at gaming not only as guys'n'games thing but as spare

Go LEGO Go!

LEGO is putting up their own MMO, cool! It'll be out in 2008 (by NetDevil). It is to be made for children and will enable Lego fans to become active members of an online community. It is seen as a way for the brand to engage with its fans in a way which appeals to their current habits. I liked the idea of linking online worlds with creative activities. I kinda like the idea though I am not yet convinced how well the idea will eventually turn out.
Another somewhat interesting online community for kids is WebKinz which seems to be popular in the US. The sort of funny thing about WebKinz is that... "2005-2007 GANZ — PATENT PENDING"! So they are about to patent the toy > MMO idea? Or something else. Oh well... In any case MMOs seem to be the way to go when creating "new" toys for children. The linkage between real object and virtual is nice though.