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Masuyama and Julian Dibbel both gave some fresh viewpoints to the discussion of real money trade (RMT). It is evident tha real world value system amongst other IRL activities effect to the virtual worlds and interaction between people (/avatars). Both of these gentlemen gave nice examples of RMT. Masuyama has made cash games for kids (playing cards) and Stock trading simulation for DS (Konami 2006). Mr Dibbel on the other hand had visited Chinese goldfarms and observed sweatshop workers taking two shifts: 8.30 am - 8.30 pm and 8.30 pm - 8.30 am when developing WoW characters. According to Mr. Dibbel they had 45 minutes lunch break and two hours for resting during the shift. And often during the two hour break they relaxed by playing WoW. How weird is that :)? Another noteworthy perception was that for example Americal Apparel had opened a store at the Second Life.
Check Julian Dibbel's book PlayMoney.
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Was Nordic Game worth of time and effort? Yes! Once again Scandinavian superman Eric Robertson had dragged an inspiring group of people to Malmö. I got some good (!) ideas and enjoyed delicious meals/good company :) The minus side was that there were too many parallel sessions. Also it was a bit difficult to choose between the sessions just on the grounds of a title of the talk.
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